Shapefarm is an independent game developer based in a peaceful district of Tokyo, Japan. The company was founded in 2010 and has proven experience shipping games and strong creative process over the years.
In 2014, Shapefarm founded the company Friend & Foe to co-develop the game Vane. Since then, Shapefarm has grown to a team of 20 creative and high-skilled professionals coming from all over the video game industry, all sharing the same passion for making the best games possible.
Shapefarm’s projects range from Prototyping, Concept Design, R&D to pure high level content creation. We work with big commercial clients, game studios and several publishers in Hollywood, making games, animations, developing ideas and realizing dreams. We are fully dedicated to deliver creative excellence and quality from a strong artistic foundation.
Today, beside our collaborative projects in partnership with several high profile clients, we are focusing on developing our own IP.
For more information, please check out our work.
Long track-record of establishing successful development studios.
Key Credits: Founder of FunCom, Managing Looking Glass Studios, Studio Director of Epic Poland, 2k Czech, and Disney Mobile…
Founder & CEO
Engine behind 8 years of successful operation of Shapefarm. Fixer and all-around game developer.
Key Credits: Terminator Salvation, Bionic Commando, Killzone 2, Just Cause…
Tireless advocate for the player. Game-balance expert, motivator and endless well of ideas.
Key Credits: Naruto Shinobi Strikers, Walden, Rime, Game Design MFA from USC…
Unreal specialist, AI researcher, modular synthesist, protector of ethics and gameplay programmer extraordinaire.
Key Credits: Advanced Technology at Square Enix, Killer is Dead, Shadows of the Damned…
Technical ART Director
Lighting and shader extraordinaire with experience from some of the best looking AAA games from the last two generations.
Key Credits: Battlefield V, Star Wars Battlefront 2, Mirror’s Edge : Catalyst, Killzone Shadowfall…
Highly creative Concept Artist, wonderful art style, a passion for Environment Art and Technology. Worked for the Animation and Video games industry.
Key Credits: Animation Background designer, Concept artist on Vane, Illustrator on Graphic Novels…
Worked in the Art Industry for the past 8 years, hard worker and passionate about Games. Help people to make things happen.
Key Credits: Former artist at The Mill and Prime Focus, Game Artist at Rovio, and King : Candy Crush Soda Saga, Candy Crush Friends Saga…
Never-ending creative and dedicated to bring storytelling in his work, cheerful art director with a wide array of styles and artistic skills, fearless and daring.
Key Credits: Character Design and Story Board Artist for Shoguns Animation, Background designer for Frameover…
Senior Technical artist
Go to woman for everything Unreal 4 related, animation pipeline, weird and strange rigs, multiple arms or sausages physics.
Key Credits: Little Nightmares, Game Art and Tech Art Educator at The Game Assembly…
Sound Designer / Composer
Many years of experience of versatile and dynamic music and sound composition for the game industry.
Key Credits: Battlerite, Wizard of Legend, The Girl and the Robot, Vane, Dangerous Men…
Senior World Designer
Concept Artist, Character Designer, World Designer and Lead with 6 years of experience in AAA game development.
Key Credits: Hitman, Hitman 2, R&D for Massive Entertainment…
Junior Gameplay Programmer
Brilliant mind, enthusiastic go-getter, fast learner, and passionate about Game Development and Gameplay mechanics.