About

Who we are

  • Our story 01

    Shapefarm as a company is built upon a unique breadth of expertise working on AAA projects across the world. We’ve been around since 2010, serving as an A-Team for game studios in need of better art, audio, better tech and unique narrative ideas.

    Being a Swedish company based in Tokyo, our studio philosophy draws from western development principles coupled with Japanese flair and creativity.

    We intend to leverage our years of collective expertise working on AAA titles across Guerrilla Games, Square Enix and Dice amongst others, to build our own games, and take our first step towards becoming a lead studio.

  • We are dedicated to 02

    Building unique and immersive worlds through expert craftsmanship, and to create challenging designs that pull the rug from out under your feet.

  • Our mission 03

    To leverage our unique multi cultural setting to build a truly creative game studio with industry leading talent, in one of the most vibrant cities in the world.

  • Our values 04

    Everyone will find a home within Shapefarm. We believe that diversity is strength. Our studio and teams strongly support and include LGBTQIA2S+ communities, neurodiversity, ethnicities, beliefs, dietary choices and every little thing that makes YOU special in the best way!

    Our studio is driven toward a more ethical way to make video-games and we think it's important to make the world a better place. Through our diversified charity programs - including monthly donations, challenges and responsible events we push to create a more ethical workplace environment for all those at Shapefarm.

    Finally, Shapefarm's core mechanism works through constant and open communication with each other. Improving work-life, creating efficient workflows and clear decision-making processes is at the core of what we do.

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Teams 30

  • Founder & CEO 1
  • Strategic Advisor 1
  • Billing 1
  • Legal 1
  • Producer 1
  • Art Director 2
  • Lead Artist 4
  • Design Director 1
  • 3D Art Generalist 1
  • Level Designer 2
  • Tech Artist 1
  • Env Art Manager 1
  • Lighting 1
  • Lookdev Lead 1
  • Senior Lighting Artist 1
  • Game Design 2
  • QA 1
  • Narrative Designer 1
  • Audio Director 1
  • Game Programmer 1
  • Technical Animator 1
  • Sound Designer 2
  • Graphics Programmer 1
  • Character Artist 1
  • Admin 1
  • Material Artist 1
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    Engine behind 8 years of successful operation of Shapefarm. Fixer and all-around game developer.

    LinkedIn

    Thomas Lilja

    Founder & CEO

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    Genius businessman that has helped hundreds of creatives to realize their dreams. Alexis is our enabler and our beloved devil’s advocate. Alexis loves food, sake, and traveling (with the purpose of eating more food we suspect).

    LinkedIn

    Alexis Garavaryan

    Strategic Advisor

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    Admin and caretaker of humans. The sole reason that Shapefarm can exist inside a legal framework.

    LinkedIn

    Kayoko Lilja

    Billing / Legal

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    If something can be organized, translated or communicated, Megu will make short order of it. When she doesn't produce games, she makes wedding dresses and dreams of sometime having a pet pig.

    LinkedIn

    Megumi Varmedal

    Producer

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    Unstoppably creative and dedicated to bring storytelling in his work, cheerful art director with a wide array of styles and artistic skills, fearless and daring. Marcos creates art and moving pictures 24/7.

    LinkedIn ArtStation

    Marcos Ramos

    Art Director

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    Master of getting things done to the highest of qualities. Simon provides the fuel for our talented environment team to create amazing worlds. Expert painter of small plastic worshippers of Evil.

    LinkedIn ArtStation

    Simon Lindwall

    Art Director

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    Our resident jeweler, smith and maker of many things. Tech artist in denial, and maker of the finest 3D art.

    LinkedIn ArtStation

    Alex Ponomarev

    Lead Artist

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    Crafter of the magical digital forests, landscapes and the punchiest action effects in northern Europe. The Art Director of Vane. Loves toy guns, camo and dioramas.

    LinkedIn ArtStation

    Rasmus Deguchi

    Lead Artist

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    Tireless creator of everything in a game that can move. Inventor of workflows, better render buffers, and a plethora of smart solutions. Loves cooperative multiplayer games, fine beers, and miscellaneous crafts.

    LinkedIn

    Mattias Tullgren

    Lead Artist

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    Digital architect, teacher, reluctant fitness expert, and tireless doer. Leads by example, and runner of a tight ship. When Casper isn't making game art at work, he makes tutorials on how to make game art.

    LinkedIn ArtStation

    Casper Wermuth

    Lead Artist

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    Jimmy brings his years of experience into the role of Design Director here at Shapefarm, working with the entire team to create new and exciting IPs. Able to talk the ear of a bronze elephant, he always has a story or three to tell.

    James McLoughlin

    Design Director

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    Journeyman creator of digital worlds. Loves games, art, and more games, also good beer.

    LinkedIn ArtStation

    Viktor Svensson

    3D Art Generalist

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    Keeper of small birds, origami master, chess addict and level design with focus on spaces and shapes.

    Ren Phillips

    Level Designer

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    Builder of living miniature jungles, tools for artists, and tinkerer of many things technical. Can also make about anything look great in a game.

    LinkedIn

    Cai Phillips

    Tech Artist

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    Captain of environments, problem solver extraordinaire, and our resident rock star signer. Johannes' kitchen also deserves to be in the Michelin guide.

    Johannes Varmedal

    Env Art Manager

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    Ognyan is an illuminator of worlds by trade and a martial and visual arts enthusiast by choice. Catch him when he's off the clock for a fulfilling discussion on stand-up comedy and about his latest dozen personal projects.

    ArtStation

    Ognyan Zahariev

    Lighting / Lookdev Lead

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    An architect of emotions; an illuminator of dreams and a full-time epicure, Ana gets uses her lighting and vfx magic to get the perfect look and mood for our games, before breaking for beach volleyball and gaming sessions with friends.

    Ana Belén Hernández

    Senior Lighting Artist

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    Can be found climbing various walls and cliff faces while pondering the best way to make a game character defeat you in the most satisfying way possible.

    LinkedIn

    Hugo Sanchez Westberg

    Game Design

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    Tireless advocate for the player and ludonarrative. Acrobat, passionate teacher, collector of obscure Skateboard art, and loved by children of all ages. Genji main.

    Alex Mathew

    Game Design

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    When talking about flow, storytelling and cake baking, Sabine can keep you entertained for hours. She has a familiar in the form of a tiny dog, the biggest heart at Shapefarm, and the keenest of minds.

    LinkedIn

    Sabine Rösgren

    Level Designer

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    With over 150 published works as a writer of dark fiction, he's now using his experience to make weave narrative fiction for our games. When Konstantine isn't building worlds, he checks them for any nasty logical critters to make sure they're enjoyable to explore.

    Amazon LinkedIn

    Konstantine Paradias

    QA / Narrative Designer

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    With many years of experience of versatile and dynamic music and sound composition for the Creative and Game industries Chris makes us sound great. He also loves skiing, diving and tennis.

    LinkedIn

    Chris Wellbo

    Audio Director

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    Dedicated programmer customer support, enthusiastic go-getter, fast learner, and passionate about Game Development and Gameplay mechanics.

    LinkedIn

    Mario Strand

    Game Programmer

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    As a purveyor of fine custom rigs, not only is he the animator's best friend, he's also an experienced animator himself. Guitar enthusiast, and currently the holder of 1st place in the Shapefarm championship of cool hair colors.

    LinkedIn Vimeo

    Dmitrii Kildiushov

    Technical Animator

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    With a mindset of a sub orbital test pilot, Isamu has gone from a trainee to a full fledged technical sound designer in just under 6 months. When he's not working on the next moody ambience piece, he's playing games like there's no tomorrow.

    Isamu Ogawa

    Sound Designer

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    A connoisseur of N64 era games and a Ubisoft veteran, Florian is Shapefarm's dedicated Graphics Programmer, making the games we work on look (and run) their best, no compromise.

    Florian Kleene

    Graphics Programmer

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    A man of more works than words, Radek moves vertices from dawn to dusk, in between hearty chugs of coffee and longing looks at his model collection.

    Radek Kowalczyk

    Character Artist

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    Creative and minful, Fredrik approaches sound design the way he does life; with a constant drive for discovery. His passions include composing music, studying ancient history, gaming and forest hiking while building an arsenal of ethnic European instruments.

    Fredrik Ashton

    Sound Designer

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    Shapefarm's happy admin, Hagie focuses on making our team work as effectively as possible, getting everyone what they need, when they need it with the least amount of hassle.

    Hagie Ramos

    Admin

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    Call him Bart; holder of a Masters of archeology specializing in the Roman influence on the barbaricum, he spends his free time exploring the great outdoors, photographing and making 3D art and materials in preparation for making our worlds look amazing.

    Bartosz Buszman

    Material Artist

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