Who we are
- Our story 01
Shapefarm は、世界中の AAA プロジェクトに携わる独自の幅広い専門知識を基盤とする企業です。 2010 年から活動しており、より良いアート、芸術的なオーディオ、最新の技術、唯一無二の物語のアイデアを必要とするゲーム スタジオの専門チームとして活躍しています。2024 年 3 月以降、当社は社内タイトルのみに注力することを決定し、リード スタジオになるという夢を実現しています。
東京に拠点を置くスウェーデン企業である当社のスタジオ哲学は、西洋の開発原則と日本のセンスと創造性を組み合わせたものです。
- We are dedicated to 02
熟練したクラフトマンシップによってユニークで魅力的な世界感を構築し、挑戦的なデザインを生み出すことに専念しています。
- Our mission 03
独自の多文化な環境を活用し、世界で最も活気のある都市の一つであるこの地で、ゲーム界をリードする才能を持つクリエイティブなチームを構築することです。
- Our values 04
Shapefarmでは、誰もが自分の居場所を見つけることができます。私たちは、多様性が強みになると信じています。私たちのスタジオとチームは、LGBTQIA2S+コミュニティ、神経障害、民族、信条、食生活など、あなたを特別な存在にするあらゆるものを、最高の形でサポートし、一番に取り込んでいます。
私たちは、より倫理的なゲーム作りを目指しており、世界をより良い場所にすることが重要だと考えています。毎月の寄付、チャレンジ、責任あるイベントなど、様々なチャリティープログラムを通じて、Shapefarmで働くすべての人がより倫理的な職場環境を作れるよう、努力しています。
最後に、Shapefarmの中心部分は、常にオープンなコミュニケーションを通じて機能しています。ワークライフバランスの改善、効率的なワークフローの構築、明確な意思決定プロセスは、私たちの活動の核心です。
Teams 17
- Founder & CEO 1
- Strategic Advisor 1
- Billing 1
- Legal 1
- Producer 1
- Art Director 1
- Lead Artist 3
- Design Director 1
- Env Art Manager 1
- Lighting 1
- Lookdev Lead 1
- Game Design 1
- Audio Director 1
- Game Programmer 1
- Sound Designer 2
- Admin 1
Engine behind 8 years of successful operation of Shapefarm. Fixer and all-around game developer.
LinkedInThomas Lilja
Founder & CEO
Genius businessman that has helped hundreds of creatives to realize their dreams. Alexis is our enabler and our beloved devil’s advocate. Alexis loves food, sake, and traveling (with the purpose of eating more food we suspect).
LinkedInAlexis Garavaryan
Strategic Advisor
Admin and caretaker of humans. The sole reason that Shapefarm can exist inside a legal framework.
LinkedInKayoko Lilja
Billing / Legal
If something can be organized, translated or communicated, Megu will make short order of it. When she doesn't produce games, she makes wedding dresses and dreams of sometime having a pet pig.
LinkedInMegumi Varmedal
Producer
Unstoppably creative and dedicated to bring storytelling in his work, cheerful art director with a wide array of styles and artistic skills, fearless and daring. Marcos creates art and moving pictures 24/7.
LinkedIn ArtStationMarcos Ramos
Art Director
Crafter of the magical digital forests, landscapes and the punchiest action effects in northern Europe. The Art Director of Vane. Loves toy guns, camo and dioramas.
LinkedIn ArtStationRasmus Holmgren
Lead Artist
Tireless creator of everything in a game that can move. Inventor of workflows, better render buffers, and a plethora of smart solutions. Loves cooperative multiplayer games, fine beers, and miscellaneous crafts.
LinkedInMattias Tullgren
Lead Artist
Digital architect, teacher, reluctant fitness expert, and tireless doer. Leads by example, and runner of a tight ship. When Casper isn't making game art at work, he makes tutorials on how to make game art.
LinkedIn ArtStationCasper Wermuth
Lead Artist
Jimmy brings his years of experience into the role of Design Director here at Shapefarm, working with the entire team to create new and exciting IPs. Able to talk the ear of a bronze elephant, he always has a story or three to tell.
James McLoughlin
Design Director
Captain of environments, problem solver extraordinaire, and our resident rock star signer. Johannes' kitchen also deserves to be in the Michelin guide.
Johannes Varmedal
Env Art Manager
Ognyan is an illuminator of worlds by trade and a martial and visual arts enthusiast by choice. Catch him when he's off the clock for a fulfilling discussion on stand-up comedy and about his latest dozen personal projects.
ArtStationOgnyan Zahariev
Lighting / Lookdev Lead
Can be found climbing various walls and cliff faces while pondering the best way to make a game character defeat you in the most satisfying way possible.
LinkedInHugo Sanchez Westberg
Game Design
With many years of experience of versatile and dynamic music and sound composition for the Creative and Game industries Chris makes us sound great. He also loves skiing, diving and tennis.
LinkedInChris Wellbo
Audio Director
Dedicated programmer customer support, enthusiastic go-getter, fast learner, and passionate about Game Development and Gameplay mechanics.
LinkedInMario Strand
Game Programmer
With a mindset of a sub orbital test pilot, Isamu has gone from a trainee to a full fledged technical sound designer in just under 6 months. When he's not working on the next moody ambience piece, he's playing games like there's no tomorrow.
Isamu Ogawa
Sound Designer
Creative and minful, Fredrik approaches sound design the way he does life; with a constant drive for discovery. His passions include composing music, studying ancient history, gaming and forest hiking while building an arsenal of ethnic European instruments.
Fredrik Ashton
Sound Designer
Shapefarm's happy admin, Hagie focuses on making our team work as effectively as possible, getting everyone what they need, when they need it with the least amount of hassle.
Hagie Ramos
Admin